Jun 19, 2011, 11:14 PM // 23:14
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#21
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Elnino
Warriors aren't broken. Why fix something that ain't broken?
Dervishes are broken. They need to be fixed.
/notsigned
P.S. Strength doesn't suck.
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This.
Quote:
Originally Posted by wilebill
Run Strength Warrior. Strength does not suck.
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And this.
Strength warriors have been metagame for at least 5 years.
Buffing everything beyond all reason isn't the solution to making a balanced game.
/LockThreadPlease
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Jun 20, 2011, 12:55 PM // 12:55
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#22
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Academy Page
Join Date: Feb 2011
Location: GMT+1
Profession: E/
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I like the propositions of the OP but I think there are other ways around it
Quote:
Well we all agree strenght sucks. Now the improvements:
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So first you have to rely on this blatant assumption that EVERYONE agrees str sucks.
Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
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Why only 1 %? 10% so much better. That way you can be hex/cond immune with only 10 str! And when a ranger throws dirt at you, look away so you don't get any in your eyes.
Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
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An extra 1 pip of energy per 4 points
Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
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Invent a new skill called tunnelvision, a stance, which forces you to stay on the monk no matter what he does (hint hint: bonettis gives +5energy per blocked attack). That skill is activated without you pressing on it as soon as you eneter an area. There's also no way for you to remove it from your bar.
Now, read what people wrote before me, and ignore my sarcasm.
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Jun 20, 2011, 01:23 PM // 13:23
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#23
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Mokeiro
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
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I don't think you're the best person to discuss balance.
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Jun 20, 2011, 01:42 PM // 13:42
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#24
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Mokeiro
LoL, what a joke, only makes % armor penetration when you use a attack skills, no normal attacks, any sin with critical strikes could outdamage a war with both hands tied in back.
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You have no idea how powerful Armor penetration is, do you? 13% armor penetration (let's say you're running an ES bar) does a LOT. Seeing as you're probably camping an elemental weapon and your monk has no idea what shield to use, you're doing an insane amount of damage. A nice Bull Strike will hit for 100+.
Quote:
Well we all agree strenght sucks.
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It's nice to begin with an assumption in your OP, without hearing anyone out.
Quote:
1. Make strenght help to keep warrior alive, by reducing conditions and hexes 1% per point, stackable, so if i have 12 strenght, then blind will last 12% less, same for hexes, this is real and lore wise, cause the trained body of a warrior can cure faster from conditions and resist magic.
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Seeing how any non retard warrior will be using a Rune of Clarity on their armor somewhere, which already reduces by 20%, then if you're a half decent warrior, you're likely to quickly swap to your blind shield when you get blinded, gogo -40%, then another -12%? You're only bothered by blind if you're a bad warrior, if you're smart you'll camp your shield while blind because you won't be hitting anything anyway. Blurred vision is another story though.
Quote:
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
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So, having 20 billion armor isn't gonna cut it? They also need natural regen? Lol...
Quote:
3. Instead of armor penetration, what a joke, make something like "sure hit", so a 10 point of strenght give our warrior 10% of passing through blocks, no matter we have a monk with bonettis and guardian, if out chance activates, out hammer will crush his pity defense and show why someone 3 times heavier with a big weapon is not a good idea to block. Resume, every point in strenght will give 1% passive ability our hit cannot be blocked.
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And what does that have to do with Strength? If anything, I'd see that being used in tactics, smashing someone slightly harder won't cause them not to block. If you have high tactics I could see how you find ways to surpass their block, but other than that, this just doesn't make any sense. I would still say it's retarded if you said use it on tactics though..
Also, AP is pretty strong, and if you don't see this, you really don't get this game..
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Jun 20, 2011, 02:12 PM // 14:12
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#25
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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Quote:
Originally Posted by Mokeiro
2. Give warriors a natural regeneration, like 1 point of life regen each 4 point of strenght, to help them tank
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lol iway....
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Jun 20, 2011, 04:33 PM // 16:33
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#26
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by Coast
lol iway....
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I'm assuming he meant splitting the attribute for PvE/PvP, like how the mesmer's primary attribute is split.
That said, there is no reason to fix something that isn't broken. Warriors and strength are just fine as they are. I don't know why a very small minority of the population thinks otherwise...
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Jun 20, 2011, 04:45 PM // 16:45
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#27
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I agree with the title on the thread , Strengh is terrible and warriors are too ( compared to dervishs and sins) , but those 3 suggestions aren't fine because they would provide a too big advantage.... Reverting dervishs back a bit would make warriors look less crap , but about this /notsigned
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Jun 20, 2011, 06:08 PM // 18:08
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#28
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Banned
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Quote:
Originally Posted by Premium Unleaded
in PVP running a warrior is like wearing a giant bright advertisement saying "Blind me please" "Hex me lot"
Because blurred vision/faint/blind don't work on dervs amirite?
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Wild antidote signet appears with four second recharge!
http://wiki.guildwars.com/wiki/Antidote_Signet
Holy /R batman you may be correct, these secondary professions are so synergistic with my primary.
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Jun 20, 2011, 11:26 PM // 23:26
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#29
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Wilds Pathfinder
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Quote:
Originally Posted by Swingline
Warriors are the only class balanced in pve and pvp
/notsigned
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I pretty much agree with this. A perfect balance is virtually impossible. But, as far as things go the Warrior is the closest profession to achieving this. All other professions look to the Warrior for balance inspiration, not the Dervish.
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